Audio Designer
My name is Sacha and I'm an experienced audio designer working in games.My journey in the gaming industry has been marked by exciting projects, big and small and everything in between, from Satisfactory at Coffee Stain Studios to Warhammer Age of Sigmar: Realms of Ruin at Frontier Developments or Ravenswatch with Passtech Games, where I've played pivotal roles in shaping the audio experience.With a strong background in sound design, dialogue design and music design, I'm driven by a love for games and a need to collaborate with people to make cool stuff.In my spare time, I recharge by spending time with friends and family, playing games, watching movies, photography and field recording.

Frontier Developments
As a Dialogue Designer at Frontier Developments, my tasks and roles included:- Dialogue Design (Voice Design)
- Dialogue Systems Design
- Technical Implementation (in-house engine called Cobra)
- Mixing (Wwise)
- Voice Direction
- Voice Recording
- Pipeline setup and collaboration on in-house tools
- Continuous support on systems that I own and co-create (handing over to the next team)
Passtech Games
As a Sound Designer for Passtech Games, my tasks and roles included:- Sound Design
- Mixing (FMOD)
- Technical Implementation (in-house engine called OEngine)
- Collaboration on in-house tools
Koalabs
As a Chief Dialogue Editor on Syberia: The World Before with Koalabs, my tasks and roles included:- Dialogue Editing
- Voice Design (Treatment)
- English and French Dialogue Supervision
Zero Games Studio
For PowerZ, I was a Sound Designer on this innovative project in collaboration with the French Ministry of Education and ZeroGamesStudios, my tasks and roles in pre-production included:- Sound Design (Wwise + UE)
- Help in Audio Design Vision Creation
- Help in Music Design Vision Creation
Tactical Adventures
As a Sound Designer on this project for Tactical Adventures, my task was to do additional sound design on creatures.
Big Bad Wolf
As a Dialogue Editor on this project for Big Bad Wolf, my tasks and roles included:- Dialogue Editing (gameplay and mocap/on-set cinematics), both English and French
Cyanide Studio
As a Sound Designer on this project for Cyanide, my tasks and roles included:- Sound Design
- Audio QA
Artefacts Studio
As a Sound Designer on this project for Artefacts Studio, my tasks and roles included:- Sound Design
- Re-Mastering/Sound Re-Design of old sound assets for DLCs
Pendulo Studios
As a Dialogue Editor on this project for Pendulo Studios, my tasks and roles included:- Dialogue Editing (including in-game songs)
- Voice Design (Treatment)
- English and French Dialogue Supervision
brûle.
As a Lead Audio Designer and Composer on this indie mobile project for brûle., my tasks and roles included:- Sound Design
- Music Composition and Design
- Technical Implementation (Wwise + Unity)
- Audio Optimization for Mobile Platforms
Frontier Developments
As a Dialogue Designer at Frontier Developments on the console edition of Planet Zoo, my tasks and roles included:- Dialogue Recording
- Dialogue Editing